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- on movPrep
- global md1, md2, md3, md4, md5, md6, rantime, mp, ran, movPC
- setnavi()
- puppetSprite(4, 1)
- set md1 to the duration of cast the castNum of sprite 4 - 3
- set mp to 4
- set movPC to 4
- if the castNum of sprite 5 = 0 then
- set md2 to 0
- if the machineType = 256 then
- ranit()
- exit
- else
- exit
- end if
- end if
- puppetSprite(5, 1)
- set md2 to the duration of cast the castNum of sprite 5 - 3
- set mp to 5
- set movPC to 5
- if the castNum of sprite 6 = 0 then
- set md3 to 0
- if the machineType = 256 then
- ranit()
- exit
- else
- exit
- end if
- end if
- puppetSprite(6, 1)
- set md3 to the duration of cast the castNum of sprite 6 - 3
- set mp to 6
- set movPC to 6
- if the castNum of sprite 7 = 0 then
- set md4 to 0
- if the machineType = 256 then
- ranit()
- exit
- else
- exit
- end if
- end if
- puppetSprite(7, 1)
- set mp to 7
- set movPC to 7
- set md4 to the duration of cast the castNum of sprite 7 - 3
- if the castNum of sprite 8 = 0 then
- set md5 to 0
- if the machineType = 256 then
- ranit()
- exit
- else
- exit
- end if
- end if
- puppetSprite(8, 1)
- set movPC to 8
- set md5 to the duration of cast the castNum of sprite 8 - 3
- if the castNum of sprite 9 = 0 then
- set md6 to 0
- if the machineType = 256 then
- ranit()
- exit
- else
- exit
- end if
- end if
- puppetSprite(9, 1)
- set movPC to 9
- set md6 to the duration of cast the castNum of sprite 9 - 3
- if the machineType = 256 then
- ranit()
- exit
- else
- exit
- end if
- end
-